Monday, May 7, 2012

0.0 Exploring Buddy

For 0.0 exploring, it is almost always better to have a scouting ship with a Covert Ops Cloak along with your main combat ship. If you so desire, you can also make it your tank, or even supplemental DPS, but for my own purposes I use a CovOps that scouts, probes, and has the modules needed for radar and mag sites. The following is an example; feel free to use a similarly fit Anathema or Cheetah (Helios only has 2 high slots, so is poor for this purpose).

[Cheetah, Exploring Buddy]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Micro Auxiliary Power Core I

Limited 1MN MicroWarpdrive I
Codebreaker II
Analyzer II
[Utility Mid]

Sisters Expanded Probe Launcher, Sisters Core Scanner Probe I
Covert Ops Cloaking Device II
Salvager II

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I

In the utility mid slot, you can stick on a meta target painter (or t2 if you're using t1 codebreaker/analyzer), a cap recharger, or whatever you like, really. Alternatively, if you only have CovOps 4, you're probably better served putting a CoProc instead of one of the Nanos and leaving the utility mid empty, since you'll be severely CPU limited.

The rest of the ship is pretty straightforward. Carry a stack of combat probes, and then you can use the rest of your cargo bay for loot.

One more thing: it's important to actually use the meta 0 MAPC. You don't need more power than it gives, and all the higher meta stuff uses more CPU, which you're probably tight on.

No comments:

Post a Comment